Text-to-motion 1.0 web
$0.02 source (opens in a new tab)
Usage
For: Developers and studios
Limits
- Pay-as-you-go credits
Includes
- Rates in USD
VideoDocumented overviewLast checked Oct 1, 2026
AI models for 3D human motion: text-to-motion, video-to-motion, retargeting and auto-rigging, pay-as-you-go.
(open full size in a new tab)
(open full size in a new tab)
(open full size in a new tab)
(open full size in a new tab)
(open full size in a new tab)
(open full size in a new tab)Our take: Uthana suits game studios, robotics teams and animators who want pay-as-you-go 3D motion generation, retargeting and rigging through a web app or GraphQL API with published per-unit prices.
Main limitation: Self-serve is prepaid credits with no flat plan, and datasets and integrations are priced to scope.
Uthana suits game studios, robotics teams and animators who want pay-as-you-go 3D motion generation, retargeting and rigging through a web app or GraphQL API with published per-unit prices. Based on the vendor's documentation, not on a hands-on test.
Also a good fit for
Or if
Prices checked Oct 1, 2026 on the official US pricing page. Official pricing ↗ Prices and limits change often.

Free credits on signup not confirmed.
Not documented.
$0.02 source (opens in a new tab)
Usage
For: Developers and studios
Limits
Includes
$0.03 source (opens in a new tab)
Usage
For: Developers and studios
Limits
Includes
$0.1 source (opens in a new tab)
Usage
For: Developers and studios
Limits
Includes
$0.05 source (opens in a new tab)
Usage
For: Developers and studios
Limits
Includes
$0.02 source (opens in a new tab)
Usage
For: Developers and studios
Limits
Includes
$0.15 source (opens in a new tab)
Usage
For: Developers and studios
Limits
Includes
Stitching and looping $0.01/s; character generation $0.75 per character; datasets priced to scope.
Not stated.
Uthana builds AI models that generate 3D human motion from text, video or directional control, plus tools for retargeting motion across character skeletons and humanoid robots and for auto-rigging characters. It also licenses motion datasets and offers custom data programs. Self-serve use runs on prepaid credits shared by the web app and a GraphQL API, with plugins listed for Blender and Maya.

You provide
You get back
Scenarios are worked out by our editors from the documentation; the actual result depends on your input and plan.

Generates motion from text. Fast animation drafts.
Extracts 3D motion from video. Mocap-like data without suits.
Generates locomotion from direction and speed. Responsive movement.
Retargets motion to different characters. Reuse animation.
An archer takes two steps forward, quickly draws a bow and fires, then takes cover

Export: FBX, GLB, BVH, CSV
Uthana has no public API in its official documentation. One GraphQL API; docs page 404 in this fetch.
Summarized from the vendor's current policies; this is not legal advice and a vendor's badge is not an independent audit.
Privacy policy v1.0 dated Nov 12, 2024.
Not captured.
Not captured.
Paid usage includes commercial use of outputs, subject to Terms of Use.
Policies: uthana.com/privacy
"Better suited" is based on documented features and pricing, not on a head-to-head test.
No user reviews yet.
Used Uthana? Be the first to share your experience.
Pay-as-you-go credits; no subscription or minimum. source (opens in a new tab)
$0.02, $0.03 or $0.10 per second by version 1.0, 2.0 or 3.0. source (opens in a new tab)
Paid usage includes commercial use, subject to the Terms of Use. source (opens in a new tab)
Yes, a GraphQL API sharing the same credit balance. source (opens in a new tab)
FBX, GLB, BVH and CSV. source (opens in a new tab)
Not verified: Free signup credits; Training use; Retention.
Every fact about Uthana above comes from the 3 official pages listed here, last compared on Oct 1, 2026; we have not run Uthana ourselves, so it has no editorial score. How we check and re-check pages.
Article updated Oct 2, 2026; prices checked Oct 1, 2026. Outbound links to vendors are plain links; we do not earn commissions. How we review · Report an error
compare>